Mushi-shi The Next Chapter tell the story about Ginko in his next journey. Perceived as strange and feared by man, over time the misshapen ones came to be known as Mushi. Although they harbor no ill intentions towards humans, many suffer from the side effects of their existence and strange nature; exploiting the Mushi without understanding them, even unintentionally, can lead to disaster and strife for any involved. Mushishi Zoku Shou continues the story of Mushishi Ginko on his journey to help the visible world to coexist with the Mushi.
During his travels, Ginko discovers various gifted individuals—those cursed by circumstance and those maintaining a fragile symbiosis with the Mushi—inevitably confronting the question of whether humanity, talented and tortured alike, can manage the responsibility of the unseen. Moreover, as a Mushishi, Ginko must learn more about these strange beings and decide if he has the right to interfere with the complex relationships between Mushi and mankind.
[Written by MAL Rewrite]
"Mushi": the most basic forms of life in the world. They exist without any goals or purposes aside from simply "being." They are beyond the shackles of the words "good" and "evil." Mushi can exist in countless forms and are capable of mimicking things from the natural world such as plants, diseases, and even phenomena like rainbows.
This is, however, just a vague definition of these entities that inhabit the vibrant world of Mushishi, as to even call them a form of life would be an oversimplification. Detailed information on Mushi is scarce because the majority of humans are unaware of their existence.
So what are Mushi and why do they exist? This is the question that a "Mushishi," Ginko, ponders constantly. Mushishi are those who research Mushi in hopes of understanding their place in the world's hierarchy of life.
Ginko chases rumors of occurrences that could be tied to Mushi, all for the sake of finding an answer.
It could, after all, lead to the meaning of life itself.
Now branded for death and destined to be hunted by demons until the day he dies, Guts embarks on a journey to defy such a gruesome fate, as waves of beasts relentlessly pursue him. Steeling his resolve, he takes up the monstrous blade Dragonslayer and vows to exact vengeance on the one responsible, hunting down the very man he once looked up to and considered a friend.
Along the way, he encounters some unlikely allies, such as a small elf named Puck, and Isidro, a young thief looking to learn swordsmanship from the former mercenary. As the ragtag group slowly comes together after having decided to join Guts in his quest, they will face incredible danger unlike anything they have ever experienced before.
Mysterious immortal humans known as "Ajin" first appeared 17 years ago in Africa. Upon their discovery, they were labeled as a threat to mankind, as they might use their powers for evil and were incapable of being destroyed. Since then, whenever an Ajin is found within society, they are to be arrested and taken into custody immediately.
Studying hard to become a doctor, Kei Nagai is a high schooler who knows very little about Ajin, only having seen them appear in the news every now and then. Students are taught that these creatures are not considered to be human, but Kei doesn't pay much attention in class. As a result, his perilously little grasp on this subject proves to be completely irrelevant when he survives an accident that was supposed to claim his life, signaling his rebirth as an Ajin and the start of his days of torment. However, as he finds himself alone on the run from the entire world, Kei soon realizes that more of his species may be a lot closer than he thinks.
After escaping certain death, Kei Nagai and his new companion Kou Nakano plot revenge on Satou, their fellow Ajin who is hellbent on world domination. As Satou embarks on a string of public executions, the human race rushes to come up with a solution to stop the immortal villain.
Kei discovers unlikely allies in the form of two former adversaries: high-ranking government official Yuu Tosaki, whose extensive research on Ajin gives him a tactical advantage in the fight against Satou, and Tosaki's Ajin assistant Izumi Shimomura. As his faction continues to gather allies, Kei races against time to put a stop to Satou's crusade before it brings about an end to civilization as he knows it.
Tokyo has become a cruel and merciless city—a place where vicious creatures called "ghouls" exist alongside humans. The citizens of this once great metropolis live in constant fear of these bloodthirsty savages and their thirst for human flesh. However, the greatest threat these ghouls pose is their dangerous ability to masquerade as humans and blend in with society.
Based on the best-selling supernatural horror manga by Sui Ishida, Tokyo Ghoul follows Ken Kaneki, a shy, bookish college student, who is instantly drawn to Rize Kamishiro, an avid reader like himself. However, Rize is not exactly who she seems, and this unfortunate meeting pushes Kaneki into the dark depths of the ghouls' inhuman world. In a twist of fate, Kaneki is saved by the enigmatic waitress Touka Kirishima, and thus begins his new, secret life as a half-ghoul/half-human who must find a way to integrate into both societies.
Hellsing, an organization specializing in dealing with supernatural threats, is called in to eliminate a vampire that is turning the villagers of Cheddar into ghouls. To put an end to this, the leader of the organization, Sir Integra Fairbrook Wingates Hellsing, dispatches her most formidable asset: a powerful vampire known as Alucard.
Armed with only a single handgun, Alucard wreaks havoc on the monsters plaguing Cheddar. However, a young police officer, Seras Victoria, gets caught up in the chaos and becomes mortally wounded as a result. Taking pity on the girl, Alucard gives her a choice: die as a human or live on as a vampire. Seras accepts his offer and begins a new life as a member of Hellsing.
Though it was her decision, Seras struggles with the fact that she is no longer human. Nevertheless, she must embrace being a creature of the night soon if she wants to survive on the front lines in the fight between humans and the supernatural.
Business deals are usually made through meetings and contracts; but in the world of Kengan Ashura, businesses resort to other means to make their decisions: by hiring gladiators. Yabako Sandrovich's Kengan Ashura depicts a world brimming with action, violence, and martial arts—one where powerful gladiators have fought in grand arenas since the Edo Period to settle the disputes of wealthy businesses and merchants.
Ouma Tokita, who is nicknamed "The Ashura," is a fighter trying to prove himself as the strongest. Hideki Nogi, a member of the Nogi Group, hires Ouma to fight for him and makes Kazuo Yamashita, an average middle-aged man, his manager. The duo is thrown into fights facilitated by the Kengan Association. Their journey will be full of ruthless battles with other fighters aiming for the same goal. Do they have what it takes to be the best?
All of a sudden, they arrived: parasitic aliens that descended upon Earth and quickly infiltrated humanity by burrowing into the brains of vulnerable targets. These insatiable beings acquire full control of their host and are able to morph into a variety of forms in order to feed on unsuspecting prey.
Sixteen-year-old high school student Shinichi Izumi falls victim to one of these parasites, but it fails to take over his brain, ending up in his right hand instead. Unable to relocate, the parasite, now named Migi, has no choice but to rely on Shinichi in order to stay alive. Thus, the pair is forced into an uneasy coexistence and must defend themselves from hostile parasites that hope to eradicate this new threat to their species.
Located on the outskirts of Tokyo, Hachimitsu Private Academy is a prestigious all-girls boarding school, famous for its high-quality education and disciplined students. However, this is all about to change due to the revision of the school's most iconic policy, as boys are now able to enroll as well.
At the start of the first semester under this new decree, a mere five boys have been accepted, effectively splitting the student body into a ratio of two hundred girls to one boy. Kiyoshi, Gakuto, Shingo, Andre, and Jo are quickly cast away without having a chance to make any kind of a first impression. Unable to communicate with their fellow female students, the eager boys set their sights on a far more dangerous task: peeping into the girls' bath!
It's only after their plan is thoroughly decimated by the infamous Underground Student Council that the motley crew find their freedom abruptly taken from them, as they are thrown into the school's prison with the sentence of an entire month as punishment. Thus begins the tale of the boys' harsh lives in Prison School, a righteous struggle that will ultimately test the bonds of friendship and perverted brotherhood.
The seemingly ordinary and unimpressive Saitama has a rather unique hobby: being a hero. In order to pursue his childhood dream, he trained relentlessly for three years—and lost all of his hair in the process. Now, Saitama is incredibly powerful, so much so that no enemy is able to defeat him in battle. In fact, all it takes to defeat evildoers with just one punch has led to an unexpected problem—he is no longer able to enjoy the thrill of battling and has become quite bored.
This all changes with the arrival of Genos, a 19-year-old cyborg, who wishes to be Saitama's disciple after seeing what he is capable of. Genos proposes that the two join the Hero Association in order to become certified heroes that will be recognized for their positive contributions to society, and Saitama, shocked that no one knows who he is, quickly agrees. And thus begins the story of One Punch Man, an action-comedy that follows an eccentric individual who longs to fight strong enemies that can hopefully give him the excitement he once felt and just maybe, he'll become popular in the process.
Itai no wa Iya nano de Bougyoryoku ni Kyokufuri Shitai to Omoimasu.
After an enthusiastic invitation from her friend, Kaede Honjou reluctantly agrees to try New World Online: a very popular VRMMO played by thousands of people across Japan. Naming her in-game character Maple, she sets out on her journey. As a complete novice to such games, she allocates all of her stat points into vitality, desiring to not get hurt. With not a single point in any other stat, Maple has extraordinarily high defense, but she can't move quickly or hit hard.
This doesn't end badly for her, however. Due to her high defense, Maple acquires overpowered skills such as Total Defense, Poison Immunity, and Devour. These skills, along with the incredibly powerful items she obtains, allow her to obliterate most enemies in a single hit. After only a few days of playing the game, Maple claims third place in a server-wide event, gaining a reputation as a player who is both unkillable and absurdly powerful.
Despite her overpowered character, Kaede has much to learn. As she progresses through the game, she meets new friends and acquaintances, helping her complete new levels and events. Through all of her adventures, she may even pick up some other crazy skills that exceed all expectations.
The final hour of the popular virtual reality game Yggdrasil has come. However, Momonga, a powerful wizard and master of the dark guild Ainz Ooal Gown, decides to spend his last few moments in the game as the servers begin to shut down. To his surprise, despite the clock having struck midnight, Momonga is still fully conscious as his character and, moreover, the non-player characters appear to have developed personalities of their own!
Confronted with this abnormal situation, Momonga commands his loyal servants to help him investigate and take control of this new world, with the hopes of figuring out what has caused this development and if there may be others in the same predicament.
Ainz Ooal Gown, the undead sorcerer formerly known as Momonga, has accepted his place in this new world. Though it bears similarities to his beloved virtual reality game Yggdrasil, it still holds many mysteries which he intends to uncover, by utilizing his power as ruler of the Great Tomb of Nazarick. However, ever since the disastrous brainwashing of one of his subordinates, Ainz has become wary of the impending dangers of the Slane Theocracy, as well as the possible existence of other former Yggdrasil players. Meanwhile, Albedo, Demiurge and the rest of Ainz's loyal guardians set out to prepare for the next step in their campaign: Nazarick's first war…
Overlord II picks up immediately after its prequel, continuing the story of Ainz Ooal Gown, his eclectic army of human-hating guardians, and the many hapless humans affected by the Overlord's arrival.
Following the horrific assault on the Re-Estize capital city, the Guardians of the Great Tomb of Nazarick return home to their master Ainz Ooal Gown. After months of laying the groundwork, they are finally ready to set their plans of world domination into action.
As Ainz's war machine gathers strength, the rest of the world keeps moving. The remote Carne Village, which Ainz once saved from certain doom, continues to prosper despite the many threats on its doorstep. And in the northeastern Baharuth Empire, a certain Bloody Emperor sets his sights on the rising power of Nazarick.
Blood is shed, heroes fall, and nations rise. Can anyone, or anything, challenge the supreme power of Ainz Ooal Gown?
In the dawn of the 21st century, magic, long thought to be folklore and fairy tales, has become a systematized technology and is taught as a technical skill. In First High School, the institution for magicians, students are segregated into two groups based on their entrance exam scores: "Blooms," those who receive high scores, are assigned to the First Course, while "Weeds" are reserve students assigned to the Second Course.
Mahouka Koukou no Rettousei follows the siblings, Tatsuya and Miyuki Shiba, who are enrolled in First High School. Upon taking the exam, the prodigious Miyuki is placed in the First Course, while Tatsuya is relegated to the Second Course. Though his practical test scores and status as a "Weed" show him to be magically inept, he possesses extraordinary technical knowledge, physical combat capabilities, and unique magic techniques—making Tatsuya the irregular at a magical high school.
With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract.
Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.
Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive.
As the Fourth Holy Grail War rages on with no clear victor in sight, the remaining Servants and their Masters are called upon by Church supervisor Risei Kotomine, in order to band together and confront an impending threat that could unravel the Grail War and bring about the destruction of Fuyuki City. The uneasy truce soon collapses as Masters demonstrate that they will do anything in their power, no matter how despicable, to win.
Seeds of doubt are sown between Kiritsugu Emiya and Saber, his Servant, as their conflicting ideologies on heroism and chivalry clash. Meanwhile, an ominous bond forms between Kirei Kotomine, who still seeks to find his purpose in life, and one of the remaining Servants. As the countdown to the end of the war reaches zero, the cost of winning begins to blur the line between victory and defeat.
There exist few humans in this world with the ability to manipulate their souls to form powerful weapons. Dubbed "Blazers," these people study and train at the prestigious Hagun Academy to become Mage-Knights; among the students is so-called failure Ikki Kurogane, the sole F-rated Blazer. However, when the worst student in the academy sees Stella Vermillion, an A-ranked Blazer who also happens to be a princess, naked, she challenges him to a duel with dire stakes—the loser becomes the slave of the winner. There’s no possible way that Stella can lose, right?
Rakudai Kishi no Cavalry follows the story of Ikki as he tries to prove his strength to a world that believes him to be the weakest, all the while gaining new friends, wisdom, and experience.
Despite being bullied, scorned, and oppressed all of his life, a thirty-four-year-old shut-in still found the resolve to attempt something heroic—only for it to end in a tragic accident. But in a twist of fate, he awakens in another world as Rudeus Greyrat, starting life again as a baby born to two loving parents.
Preserving his memories and knowledge from his previous life, Rudeus quickly adapts to his new environment. With the mind of a grown adult, he starts to display magical talent that exceeds all expectations, honing his skill with the help of a mage named Roxy Migurdia. Rudeus learns swordplay from his father, Paul, and meets Sylphiette, a girl his age who quickly becomes his closest friend.
As Rudeus' second chance at life begins, he tries to make the most of his new opportunity while conquering his traumatic past. And perhaps, one day, he may find the one thing he could not find in his old world—love.