Since childhood, Aoba Suzukaze has loved the Fairies Story game series, particularly the character designs. So when she graduates from high school, it is no surprise that she applies to work at Eagle Jump, the company responsible for making her favorite video game. On her first day, she is excited to learn that she will be working on a new installment to the series: Fairies Story 3—and even more so under Kou Yagami, the lead character designer.
In their department are people who share the same passion for games. There is Yun Iijima, whose specialty is designing monsters; the shy Hifumi Takimoto, who prefers to communicate through instant messaging; Hajime Shinoda, an animation team member with an impressive figurine collection; Rin Tooyama, the orderly art director; Shizuku Hazuki, the game director who brings her cat to work; and Umiko Ahagon, the short-tempered head programmer.
New Game! follows Aoba and the others on their adventure through the ups and downs of game making, from making the perfect character design to fixing all the errors that will inevitably accumulate in the process.
Idly indulging in baseless paranormal activities with the Occult Club, high schooler Yuuji Itadori spends his days at either the clubroom or the hospital, where he visits his bedridden grandfather. However, this leisurely lifestyle soon takes a turn for the strange when he unknowingly encounters a cursed item. Triggering a chain of supernatural occurrences, Yuuji finds himself suddenly thrust into the world of Curses—dreadful beings formed from human malice and negativity—after swallowing the said item, revealed to be a finger belonging to the demon Sukuna Ryoumen, the "King of Curses."
Yuuji experiences first-hand the threat these Curses pose to society as he discovers his own newfound powers. Introduced to the Tokyo Metropolitan Jujutsu Technical High School, he begins to walk down a path from which he cannot return—the path of a Jujutsu sorcerer.
Ren Amamiya is about to enter his second year after transferring to Shujin Academy in Tokyo. Following a particular incident, his Persona awakens, and together with his friends they form the “Phantom Thieves of Hearts” to reform hearts of corrupt adults by stealing the source of their distorted desires. Meanwhile, bizarre and inexplicable crimes have been popping up one after another…
Living an ordinary high school life in Tokyo during the day, the group maneuvers the metropolitan city as Phantom Thieves after hours. Let the curtain rise for this grand, picaresque story!
Night Raid is the covert assassination branch of the Revolutionary Army, an uprising assembled to overthrow Prime Minister Honest, whose avarice and greed for power has led him to take advantage of the child emperor's inexperience. Without a strong and benevolent leader, the rest of the nation is left to drown in poverty, strife, and ruin. Though the Night Raid members are all experienced killers, they understand that taking lives is far from commendable and that they will likely face retribution as they mercilessly eliminate anyone who stands in the revolution's way.
This merry band of assassins' newest member is Tatsumi, a naïve boy from a remote village who had embarked on a journey to help his impoverished hometown and was won over by not only Night Raid's ideals, but also their resolve. Akame ga Kill! follows Tatsumi as he fights the Empire and comes face-to-face with powerful weapons, enemy assassins, challenges to his own morals and values, and ultimately, what it truly means to be an assassin with a cause.
In times of need, if you look in the right place, you just may see a strange telephone number scrawled in red. If you call this number, you will hear a young man introduce himself as the Yato God.
Yato is a minor deity and a self-proclaimed "Delivery God," who dreams of having millions of worshippers. Without a single shrine dedicated to his name, however, his goals are far from being realized. He spends his days doing odd jobs for five yen apiece, until his weapon partner becomes fed up with her useless master and deserts him.
Just as things seem to be looking grim for the god, his fortune changes when a middle school girl, Hiyori Iki, supposedly saves Yato from a car accident, taking the hit for him. Remarkably, she survives, but the event has caused her soul to become loose and hence able to leave her body. Hiyori demands that Yato return her to normal, but upon learning that he needs a new partner to do so, reluctantly agrees to help him find one. And with Hiyori's help, Yato's luck may finally be turning around.
Just an ordinary teenager, Kobeni Yonomori receives quite the surprise on her 16th birthday—a fiancé and a sister-in-law she never even knew she had. As a result of an arrangement that her late grandfather made, Hakuya Mitsumine and his younger sister Mashiro have moved from their countryside home to the Yonomori household in order to deepen their relationship with their new family members.
Mikakunin de Shinkoukei follows Kobeni's "love life" with Hakuya as she tries her best to adjust to the abrupt changes forced upon her. However, as some extraordinary secrets regarding the siblings come to light, Kobeni will find her life changed forever.
Ushio Aotsuki is a stubborn middle school student and son of an eccentric temple priest who goes about life without care for his father's claims regarding otherworldly monsters known as youkai. However, as he is tending to the temple while his father is away on work, his chores lead him to a shocking discovery: in the basement he finds a menacing youkai impaled by the fabled Beast Spear.
The beast in question is Tora, infamous for his destructive power, who tries to coerce Ushio into releasing him from his five hundred year seal. Ushio puts no trust in his words and refuses to set him free. But when a sudden youkai outbreak puts his friends and home in danger, he is left with no choice but to rely on Tora, his only insurance being the ancient spear if he gets out of hand.
Ushio and Tora's meeting is only the beginning of the unlikely duo's journey into the depths of the spiritual realm. With the legendary Beast Spear in his hands, Ushio will find out just how real and threatening the world of the supernatural can be.
Supersonic monkeys, vampires, talking fishmen, and all sorts of different supernatural monsters living alongside humans—this has been part of daily life in Hellsalem's Lot, formerly known as New York City, for some time now. When a gateway between Earth and the Beyond opened three years ago, New Yorkers and creatures from the other dimension alike were trapped in an impenetrable bubble and were forced to live together. Libra is a secret organization composed of eccentrics and superhumans, tasked with keeping order in the city and making sure that chaos doesn't spread to the rest of the world.
Pursuing photography as a hobby, Leonardo Watch is living a normal life with his parents and sister. But when he obtains the "All-seeing Eyes of the Gods" at the expense of his sister's eyesight, he goes to Hellsalem's Lot in order to help her by finding answers about the mysterious powers he received. He soon runs into Libra, and when Leo unexpectedly joins their ranks, he gets more than what he bargained for. Kekkai Sensen follows Leo's misadventures in the strangest place on Earth with his equally strange comrades—as the ordinary boy unwittingly sees his life take a turn for the extraordinary.
The Walpurgis Royal Academy of Machinart was founded alongside the development of "Machinart," machine magic capable of giving life and intelligence to mechanical dolls subsequently called as "automaton." Its aim: train skilled puppeteers to control the automatons, as militaries across the globe have begun incorporating Machinart into their armies.
After miserably failing the academy's entrance exams, Raishin Akabane and his humanoid automaton Yaya must defeat one of the top one hundred students to earn the right to take part in the Evening Party, a fight for supremacy between puppeteers using their automatons. The last one standing is bestowed the title of "Wiseman" and granted access to the powerful forbidden arts.
Thus, Raishin challenges Charlotte Belew and her automaton Sigmund to a duel, but before they even begin, Sigmund is attacked by other students. After saving his opponents from their assaulters, Raishin cancels the duel but is forced to search for a new way to gain access to the Party. Driven by the tragedies of his past, Raishin fights alongside Yaya to rise to the top and claim the title of Wiseman.
The greedy samurai lord Daigo Kagemitsu's land is dying, and he would do anything for power, even renounce Buddha and make a pact with demons. His prayers are answered by 12 demons who grant him the power he desires by aiding his prefecture's growth, but at a price. When Kagemitsu's first son is born, the boy has no limbs, no nose, no eyes, no ears, nor even skin—yet still, he lives.
This child is disposed of in a river and forgotten. But as luck would have it, he is saved by a medicine man who provides him with prosthetics and weapons, allowing for him to survive and fend for himself. The boy lives and grows, and although he cannot see, hear, or feel anything, he must defeat the demons that took him as sacrifice. With the death of each one, he regains a part of himself that is rightfully his. For many years he wanders alone, until one day an orphan boy, Dororo, befriends him. The unlikely pair of castaways now fight for their survival and humanity in an unforgiving, demon-infested world.
Spontaneous Human Combustion: a chaotic phenomenon that has plagued humanity for years, randomly transforming ordinary people into flaming, violent creatures known as Infernals. While Infernals make up the first-generation accounts of Human Combustion, the second and third generations became known as pyrokinetics—people gifted with the ability to manipulate and control their flames while remaining human. To combat the Infernal threat and discover the cause, the Tokyo Armed Forces, Fire Defense Agency, and Holy Church of Sol produced their answer: the Special Fire Force.
Young and eager third-generation pyrokinetic Shinra Kusakabe, nicknamed Devil's Footprints for his explosive ability to ignite his feet at will, becomes a member of the lively Special Fire Force Company 8. Upholding the brigade's duty to extinguish the blazing Infernals and lay their souls to rest, Shinra is determined to become a hero who will save the lives of those threatened by the flame terror.
However, this is not the hero's game Shinra imagined. The Fire Force is a fractured mess of feuding brigades, abnormal Infernal sightings are increasing all over Tokyo, and a shadowy group is claiming to have answers to the strange fire that caused the death of Shinra's family 12 years ago. Faced with many obstacles within and outside the Fire Force, Shinra fights to uncover the truth behind the burning mysteries that have kept him in the dark.
Shuuichi Kagaya is what one would consider an average high school student, but sometimes, he turns into a monster. He doesn't know how or why he got his abilities, only that he would prefer no one knows about them. One night, he finds a building ablaze with a girl trapped inside. Deciding to save her, he transforms and carries her to safety, but accidentally drops his phone.
The next day, the girl he saved—Claire Aoki—finds him and confronts him about his monster identity. She even goes so far as to push him off the school roof to prove her theory after Shuuichi denies her allegations. Desperate to save himself, he transforms, and Claire snaps a picture in order to blackmail him into telling her everything he knows about monsters, which, ironically, isn't much.
As it turns out, Claire has a secret of her own: she has been searching for her sister, who also became a monster. She enlists Shuuichi's help to track her down, but they aren't the only ones searching for answers.
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage—a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family, never to be heard from again.
However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.
Seikyou Private Academy, built on the intrigue of traditional occult myths, bears a dark past—for 60 years, it has been haunted by a ghost known as Yuuko, a young woman who mysteriously died in the basement of the old school building. With no memory of her life or death, Yuuko discreetly finds and heads the Paranormal Investigations Club in search of answers.
A chance meeting leads Yuuko to cling to diligent freshman Teiichi Niiya, who can see the quirky ghost, they quickly grow close, and he decides to help her. Along with Kirie Kanoe, Yuuko's relative, and the oblivious second year Momoe Okonogi, they delve deep into the infamous Seven Mysteries of the storied school.
Tasogare Otome x Amnesia tells a unique tale of students who work together to shed light on their school's paranormal happenings, all the while inching closer to the truth behind Yuuko's death.
Dr. Saotome returns from the dead after being seemingly murdered by Getter pilot Nagare Ryoma and threatens the world with his ultimate creation: the Shin Dragon. Ryoma reluctantly teams up with his former co-pilots Jin Hayato and Tomoe Mushashi to combat Dr. Saotome. The pilots must also deal with the mysterious Invaders, aliens that have the ability to possess humans and warp their flesh to form hideous creatures.
After emerging victorious from a brutal underground tournament, Baki Hanma continues on his path to defeat his father, Yuujirou, the strongest man in the world. However, he gets no time to rest when the tournament runner, Tokugawa Mitsunari, visits him at school. He reveals to Baki that five incredibly dangerous death row inmates from around the world—all skilled in martial arts—have simultaneously escaped confinement and are heading to Tokyo, each wishing to finally know the taste of defeat. Tokugawa warns that, due to his well-known strength, Baki is bound to encounter them sooner or later, and he will not be their only target.
Adapting the first saga of the second manga series, Baki centers on the all-out war between the esteemed martial artists of Japan and those of the dark underground world.