Berserk 1997 Synopsis: Born from the corpse of his mother, a young mercenary known only as Guts, embraces the battlefield as his only means of survival. Day in and day out, putting his life on the line just to make enough to get by, he moves from one bloodshed to the next.
After a run-in with the Band of the Hawk, a formidable troop of mercenaries, Guts is recruited by their charismatic leader Griffith, nicknamed the "White Hawk." As he quickly climbed the ranks in order to become the head of the offensive faction, Guts proves to be a mighty addition to Griffith's force, taking Midland by storm. However, while the band's quest for recognition continues, Guts slowly realizes that the world is not as black-and-white as he once assumed.
Set in the medieval era, Kenpuu Denki Berserk is a dark, gritty tale that follows one man's struggle to find his own path, while supporting another's lust for power, and the unimaginable tragedy that begins to turn the wheels of fate.
For high schooler Kei—and for at least forty-six others—immortality comes as the nastiest surprise ever.
Sadly for Kei, such a feat doesn't make him a superhero. In the eyes of both the general public and governments, he's a rare specimen who needs to be hunted down and handed over to scientists to be experimented on for life—a demi-human who must die a thousand deaths for the benefit of humanity.
In times of need, if you look in the right place, you just may see a strange telephone number scrawled in red. If you call this number, you will hear a young man introduce himself as the Yato God.
Yato is a minor deity and a self-proclaimed "Delivery God," who dreams of having millions of worshippers. Without a single shrine dedicated to his name, however, his goals are far from being realized. He spends his days doing odd jobs for five yen apiece, until his weapon partner becomes fed up with her useless master and deserts him.
Just as things seem to be looking grim for the god, his fortune changes when a middle school girl, Hiyori Iki, supposedly saves Yato from a car accident, taking the hit for him. Remarkably, she survives, but the event has caused her soul to become loose and hence able to leave her body. Hiyori demands that Yato return her to normal, but upon learning that he needs a new partner to do so, reluctantly agrees to help him find one. And with Hiyori's help, Yato's luck may finally be turning around.
Mushi-shi The Next Chapter tell the story about Ginko in his next journey. Perceived as strange and feared by man, over time the misshapen ones came to be known as Mushi. Although they harbor no ill intentions towards humans, many suffer from the side effects of their existence and strange nature; exploiting the Mushi without understanding them, even unintentionally, can lead to disaster and strife for any involved. Mushishi Zoku Shou continues the story of Mushishi Ginko on his journey to help the visible world to coexist with the Mushi.
During his travels, Ginko discovers various gifted individuals—those cursed by circumstance and those maintaining a fragile symbiosis with the Mushi—inevitably confronting the question of whether humanity, talented and tortured alike, can manage the responsibility of the unseen. Moreover, as a Mushishi, Ginko must learn more about these strange beings and decide if he has the right to interfere with the complex relationships between Mushi and mankind.
[Written by MAL Rewrite]
The seemingly ordinary and unimpressive Saitama has a rather unique hobby: being a hero. In order to pursue his childhood dream, he trained relentlessly for three years—and lost all of his hair in the process. Now, Saitama is incredibly powerful, so much so that no enemy is able to defeat him in battle. In fact, all it takes to defeat evildoers with just one punch has led to an unexpected problem—he is no longer able to enjoy the thrill of battling and has become quite bored.
This all changes with the arrival of Genos, a 19-year-old cyborg, who wishes to be Saitama's disciple after seeing what he is capable of. Genos proposes that the two join the Hero Association in order to become certified heroes that will be recognized for their positive contributions to society, and Saitama, shocked that no one knows who he is, quickly agrees. And thus begins the story of One Punch Man, an action-comedy that follows an eccentric individual who longs to fight strong enemies that can hopefully give him the excitement he once felt and just maybe, he'll become popular in the process.
Ushio Aotsuki is a stubborn middle school student and son of an eccentric temple priest who goes about life without care for his father's claims regarding otherworldly monsters known as youkai. However, as he is tending to the temple while his father is away on work, his chores lead him to a shocking discovery: in the basement he finds a menacing youkai impaled by the fabled Beast Spear.
The beast in question is Tora, infamous for his destructive power, who tries to coerce Ushio into releasing him from his five hundred year seal. Ushio puts no trust in his words and refuses to set him free. But when a sudden youkai outbreak puts his friends and home in danger, he is left with no choice but to rely on Tora, his only insurance being the ancient spear if he gets out of hand.
Ushio and Tora's meeting is only the beginning of the unlikely duo's journey into the depths of the spiritual realm. With the legendary Beast Spear in his hands, Ushio will find out just how real and threatening the world of the supernatural can be.
Supersonic monkeys, vampires, talking fishmen, and all sorts of different supernatural monsters living alongside humans—this has been part of daily life in Hellsalem's Lot, formerly known as New York City, for some time now. When a gateway between Earth and the Beyond opened three years ago, New Yorkers and creatures from the other dimension alike were trapped in an impenetrable bubble and were forced to live together. Libra is a secret organization composed of eccentrics and superhumans, tasked with keeping order in the city and making sure that chaos doesn't spread to the rest of the world.
Pursuing photography as a hobby, Leonardo Watch is living a normal life with his parents and sister. But when he obtains the "All-seeing Eyes of the Gods" at the expense of his sister's eyesight, he goes to Hellsalem's Lot in order to help her by finding answers about the mysterious powers he received. He soon runs into Libra, and when Leo unexpectedly joins their ranks, he gets more than what he bargained for. Kekkai Sensen follows Leo's misadventures in the strangest place on Earth with his equally strange comrades—as the ordinary boy unwittingly sees his life take a turn for the extraordinary.
The final hour of the popular virtual reality game Yggdrasil has come. However, Momonga, a powerful wizard and master of the dark guild Ainz Ooal Gown, decides to spend his last few moments in the game as the servers begin to shut down. To his surprise, despite the clock having struck midnight, Momonga is still fully conscious as his character and, moreover, the non-player characters appear to have developed personalities of their own!
Confronted with this abnormal situation, Momonga commands his loyal servants to help him investigate and take control of this new world, with the hopes of figuring out what has caused this development and if there may be others in the same predicament.
Ainz Ooal Gown, the undead sorcerer formerly known as Momonga, has accepted his place in this new world. Though it bears similarities to his beloved virtual reality game Yggdrasil, it still holds many mysteries which he intends to uncover, by utilizing his power as ruler of the Great Tomb of Nazarick. However, ever since the disastrous brainwashing of one of his subordinates, Ainz has become wary of the impending dangers of the Slane Theocracy, as well as the possible existence of other former Yggdrasil players. Meanwhile, Albedo, Demiurge and the rest of Ainz's loyal guardians set out to prepare for the next step in their campaign: Nazarick's first war…
Overlord II picks up immediately after its prequel, continuing the story of Ainz Ooal Gown, his eclectic army of human-hating guardians, and the many hapless humans affected by the Overlord's arrival.
Following the horrific assault on the Re-Estize capital city, the Guardians of the Great Tomb of Nazarick return home to their master Ainz Ooal Gown. After months of laying the groundwork, they are finally ready to set their plans of world domination into action.
As Ainz's war machine gathers strength, the rest of the world keeps moving. The remote Carne Village, which Ainz once saved from certain doom, continues to prosper despite the many threats on its doorstep. And in the northeastern Baharuth Empire, a certain Bloody Emperor sets his sights on the rising power of Nazarick.
Blood is shed, heroes fall, and nations rise. Can anyone, or anything, challenge the supreme power of Ainz Ooal Gown?
The greedy samurai lord Daigo Kagemitsu's land is dying, and he would do anything for power, even renounce Buddha and make a pact with demons. His prayers are answered by 12 demons who grant him the power he desires by aiding his prefecture's growth, but at a price. When Kagemitsu's first son is born, the boy has no limbs, no nose, no eyes, no ears, nor even skin—yet still, he lives.
This child is disposed of in a river and forgotten. But as luck would have it, he is saved by a medicine man who provides him with prosthetics and weapons, allowing for him to survive and fend for himself. The boy lives and grows, and although he cannot see, hear, or feel anything, he must defeat the demons that took him as sacrifice. With the death of each one, he regains a part of himself that is rightfully his. For many years he wanders alone, until one day an orphan boy, Dororo, befriends him. The unlikely pair of castaways now fight for their survival and humanity in an unforgiving, demon-infested world.
In the dawn of the 21st century, magic, long thought to be folklore and fairy tales, has become a systematized technology and is taught as a technical skill. In First High School, the institution for magicians, students are segregated into two groups based on their entrance exam scores: "Blooms," those who receive high scores, are assigned to the First Course, while "Weeds" are reserve students assigned to the Second Course.
Mahouka Koukou no Rettousei follows the siblings, Tatsuya and Miyuki Shiba, who are enrolled in First High School. Upon taking the exam, the prodigious Miyuki is placed in the First Course, while Tatsuya is relegated to the Second Course. Though his practical test scores and status as a "Weed" show him to be magically inept, he possesses extraordinary technical knowledge, physical combat capabilities, and unique magic techniques—making Tatsuya the irregular at a magical high school.
Spontaneous Human Combustion: a chaotic phenomenon that has plagued humanity for years, randomly transforming ordinary people into flaming, violent creatures known as Infernals. While Infernals make up the first-generation accounts of Human Combustion, the second and third generations became known as pyrokinetics—people gifted with the ability to manipulate and control their flames while remaining human. To combat the Infernal threat and discover the cause, the Tokyo Armed Forces, Fire Defense Agency, and Holy Church of Sol produced their answer: the Special Fire Force.
Young and eager third-generation pyrokinetic Shinra Kusakabe, nicknamed Devil's Footprints for his explosive ability to ignite his feet at will, becomes a member of the lively Special Fire Force Company 8. Upholding the brigade's duty to extinguish the blazing Infernals and lay their souls to rest, Shinra is determined to become a hero who will save the lives of those threatened by the flame terror.
However, this is not the hero's game Shinra imagined. The Fire Force is a fractured mess of feuding brigades, abnormal Infernal sightings are increasing all over Tokyo, and a shadowy group is claiming to have answers to the strange fire that caused the death of Shinra's family 12 years ago. Faced with many obstacles within and outside the Fire Force, Shinra fights to uncover the truth behind the burning mysteries that have kept him in the dark.
With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract.
Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.
Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive.
As the Fourth Holy Grail War rages on with no clear victor in sight, the remaining Servants and their Masters are called upon by Church supervisor Risei Kotomine, in order to band together and confront an impending threat that could unravel the Grail War and bring about the destruction of Fuyuki City. The uneasy truce soon collapses as Masters demonstrate that they will do anything in their power, no matter how despicable, to win.
Seeds of doubt are sown between Kiritsugu Emiya and Saber, his Servant, as their conflicting ideologies on heroism and chivalry clash. Meanwhile, an ominous bond forms between Kirei Kotomine, who still seeks to find his purpose in life, and one of the remaining Servants. As the countdown to the end of the war reaches zero, the cost of winning begins to blur the line between victory and defeat.
Shuuichi Kagaya is what one would consider an average high school student, but sometimes, he turns into a monster. He doesn't know how or why he got his abilities, only that he would prefer no one knows about them. One night, he finds a building ablaze with a girl trapped inside. Deciding to save her, he transforms and carries her to safety, but accidentally drops his phone.
The next day, the girl he saved—Claire Aoki—finds him and confronts him about his monster identity. She even goes so far as to push him off the school roof to prove her theory after Shuuichi denies her allegations. Desperate to save himself, he transforms, and Claire snaps a picture in order to blackmail him into telling her everything he knows about monsters, which, ironically, isn't much.
As it turns out, Claire has a secret of her own: she has been searching for her sister, who also became a monster. She enlists Shuuichi's help to track her down, but they aren't the only ones searching for answers.
"Mushi": the most basic forms of life in the world. They exist without any goals or purposes aside from simply "being." They are beyond the shackles of the words "good" and "evil." Mushi can exist in countless forms and are capable of mimicking things from the natural world such as plants, diseases, and even phenomena like rainbows.
This is, however, just a vague definition of these entities that inhabit the vibrant world of Mushishi, as to even call them a form of life would be an oversimplification. Detailed information on Mushi is scarce because the majority of humans are unaware of their existence.
So what are Mushi and why do they exist? This is the question that a "Mushishi," Ginko, ponders constantly. Mushishi are those who research Mushi in hopes of understanding their place in the world's hierarchy of life.
Ginko chases rumors of occurrences that could be tied to Mushi, all for the sake of finding an answer.
It could, after all, lead to the meaning of life itself.
No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Blank." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child's play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
The "Medicine Seller" is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called "mononoke" to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
The Medicine Seller's journey leads him to an old-fashioned inn where Shino, a pregnant woman, has finally found a place to rest. The owner has reluctantly placed her in the last vacant room; however, as she settles in, it quickly becomes clear that the room is infested by a lethal band of mononoke, the Zashiki Warashi. With his hunter's intuition, the Medicine Seller begins his investigation to discover the Form, the Truth, and the Reason before the Zashiki Warashi can kill again.
There exist creatures of darkness and evil that plague the night, devouring any human unfortunate enough to be caught in their grasp. On the other side is Hellsing, an organization dedicated to destroying these supernatural forces that threaten the very existence of humanity. At its head is Integra Fairbrook Wingates Hellsing, who commands a powerful military and spends her life fighting the undead.
Integra's vast army, however, pales in comparison with her ultimate weapon: the vampire Alucard, who works against his own kind as an exterminator for Hellsing. With his new vampire servant, Seras Victoria, at his side, Alucard must battle not only monsters, but all those who stand to oppose Hellsing, be they in the guise of good or evil.
In a battle for mankind's survival, Hellsing Ultimate proves that appearances are not all they may seem, and sometimes the greatest weapon can come in the form of one's worst nightmare.