Berserk 1997 Synopsis: Born from the corpse of his mother, a young mercenary known only as Guts, embraces the battlefield as his only means of survival. Day in and day out, putting his life on the line just to make enough to get by, he moves from one bloodshed to the next.
After a run-in with the Band of the Hawk, a formidable troop of mercenaries, Guts is recruited by their charismatic leader Griffith, nicknamed the "White Hawk." As he quickly climbed the ranks in order to become the head of the offensive faction, Guts proves to be a mighty addition to Griffith's force, taking Midland by storm. However, while the band's quest for recognition continues, Guts slowly realizes that the world is not as black-and-white as he once assumed.
Set in the medieval era, Kenpuu Denki Berserk is a dark, gritty tale that follows one man's struggle to find his own path, while supporting another's lust for power, and the unimaginable tragedy that begins to turn the wheels of fate.
Night Raid is the covert assassination branch of the Revolutionary Army, an uprising assembled to overthrow Prime Minister Honest, whose avarice and greed for power has led him to take advantage of the child emperor's inexperience. Without a strong and benevolent leader, the rest of the nation is left to drown in poverty, strife, and ruin. Though the Night Raid members are all experienced killers, they understand that taking lives is far from commendable and that they will likely face retribution as they mercilessly eliminate anyone who stands in the revolution's way.
This merry band of assassins' newest member is Tatsumi, a naïve boy from a remote village who had embarked on a journey to help his impoverished hometown and was won over by not only Night Raid's ideals, but also their resolve. Akame ga Kill! follows Tatsumi as he fights the Empire and comes face-to-face with powerful weapons, enemy assassins, challenges to his own morals and values, and ultimately, what it truly means to be an assassin with a cause.
Mushi-shi The Next Chapter tell the story about Ginko in his next journey. Perceived as strange and feared by man, over time the misshapen ones came to be known as Mushi. Although they harbor no ill intentions towards humans, many suffer from the side effects of their existence and strange nature; exploiting the Mushi without understanding them, even unintentionally, can lead to disaster and strife for any involved. Mushishi Zoku Shou continues the story of Mushishi Ginko on his journey to help the visible world to coexist with the Mushi.
During his travels, Ginko discovers various gifted individuals—those cursed by circumstance and those maintaining a fragile symbiosis with the Mushi—inevitably confronting the question of whether humanity, talented and tortured alike, can manage the responsibility of the unseen. Moreover, as a Mushishi, Ginko must learn more about these strange beings and decide if he has the right to interfere with the complex relationships between Mushi and mankind.
[Written by MAL Rewrite]
Supersonic monkeys, vampires, talking fishmen, and all sorts of different supernatural monsters living alongside humans—this has been part of daily life in Hellsalem's Lot, formerly known as New York City, for some time now. When a gateway between Earth and the Beyond opened three years ago, New Yorkers and creatures from the other dimension alike were trapped in an impenetrable bubble and were forced to live together. Libra is a secret organization composed of eccentrics and superhumans, tasked with keeping order in the city and making sure that chaos doesn't spread to the rest of the world.
Pursuing photography as a hobby, Leonardo Watch is living a normal life with his parents and sister. But when he obtains the "All-seeing Eyes of the Gods" at the expense of his sister's eyesight, he goes to Hellsalem's Lot in order to help her by finding answers about the mysterious powers he received. He soon runs into Libra, and when Leo unexpectedly joins their ranks, he gets more than what he bargained for. Kekkai Sensen follows Leo's misadventures in the strangest place on Earth with his equally strange comrades—as the ordinary boy unwittingly sees his life take a turn for the extraordinary.
Itai no wa Iya nano de Bougyoryoku ni Kyokufuri Shitai to Omoimasu.
After an enthusiastic invitation from her friend, Kaede Honjou reluctantly agrees to try New World Online: a very popular VRMMO played by thousands of people across Japan. Naming her in-game character Maple, she sets out on her journey. As a complete novice to such games, she allocates all of her stat points into vitality, desiring to not get hurt. With not a single point in any other stat, Maple has extraordinarily high defense, but she can't move quickly or hit hard.
This doesn't end badly for her, however. Due to her high defense, Maple acquires overpowered skills such as Total Defense, Poison Immunity, and Devour. These skills, along with the incredibly powerful items she obtains, allow her to obliterate most enemies in a single hit. After only a few days of playing the game, Maple claims third place in a server-wide event, gaining a reputation as a player who is both unkillable and absurdly powerful.
Despite her overpowered character, Kaede has much to learn. As she progresses through the game, she meets new friends and acquaintances, helping her complete new levels and events. Through all of her adventures, she may even pick up some other crazy skills that exceed all expectations.
The final hour of the popular virtual reality game Yggdrasil has come. However, Momonga, a powerful wizard and master of the dark guild Ainz Ooal Gown, decides to spend his last few moments in the game as the servers begin to shut down. To his surprise, despite the clock having struck midnight, Momonga is still fully conscious as his character and, moreover, the non-player characters appear to have developed personalities of their own!
Confronted with this abnormal situation, Momonga commands his loyal servants to help him investigate and take control of this new world, with the hopes of figuring out what has caused this development and if there may be others in the same predicament.
Ainz Ooal Gown, the undead sorcerer formerly known as Momonga, has accepted his place in this new world. Though it bears similarities to his beloved virtual reality game Yggdrasil, it still holds many mysteries which he intends to uncover, by utilizing his power as ruler of the Great Tomb of Nazarick. However, ever since the disastrous brainwashing of one of his subordinates, Ainz has become wary of the impending dangers of the Slane Theocracy, as well as the possible existence of other former Yggdrasil players. Meanwhile, Albedo, Demiurge and the rest of Ainz's loyal guardians set out to prepare for the next step in their campaign: Nazarick's first war…
Overlord II picks up immediately after its prequel, continuing the story of Ainz Ooal Gown, his eclectic army of human-hating guardians, and the many hapless humans affected by the Overlord's arrival.
Following the horrific assault on the Re-Estize capital city, the Guardians of the Great Tomb of Nazarick return home to their master Ainz Ooal Gown. After months of laying the groundwork, they are finally ready to set their plans of world domination into action.
As Ainz's war machine gathers strength, the rest of the world keeps moving. The remote Carne Village, which Ainz once saved from certain doom, continues to prosper despite the many threats on its doorstep. And in the northeastern Baharuth Empire, a certain Bloody Emperor sets his sights on the rising power of Nazarick.
Blood is shed, heroes fall, and nations rise. Can anyone, or anything, challenge the supreme power of Ainz Ooal Gown?
With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract.
Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.
Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive.
As the Fourth Holy Grail War rages on with no clear victor in sight, the remaining Servants and their Masters are called upon by Church supervisor Risei Kotomine, in order to band together and confront an impending threat that could unravel the Grail War and bring about the destruction of Fuyuki City. The uneasy truce soon collapses as Masters demonstrate that they will do anything in their power, no matter how despicable, to win.
Seeds of doubt are sown between Kiritsugu Emiya and Saber, his Servant, as their conflicting ideologies on heroism and chivalry clash. Meanwhile, an ominous bond forms between Kirei Kotomine, who still seeks to find his purpose in life, and one of the remaining Servants. As the countdown to the end of the war reaches zero, the cost of winning begins to blur the line between victory and defeat.
The Walpurgis Royal Academy of Machinart was founded alongside the development of "Machinart," machine magic capable of giving life and intelligence to mechanical dolls subsequently called as "automaton." Its aim: train skilled puppeteers to control the automatons, as militaries across the globe have begun incorporating Machinart into their armies.
After miserably failing the academy's entrance exams, Raishin Akabane and his humanoid automaton Yaya must defeat one of the top one hundred students to earn the right to take part in the Evening Party, a fight for supremacy between puppeteers using their automatons. The last one standing is bestowed the title of "Wiseman" and granted access to the powerful forbidden arts.
Thus, Raishin challenges Charlotte Belew and her automaton Sigmund to a duel, but before they even begin, Sigmund is attacked by other students. After saving his opponents from their assaulters, Raishin cancels the duel but is forced to search for a new way to gain access to the Party. Driven by the tragedies of his past, Raishin fights alongside Yaya to rise to the top and claim the title of Wiseman.
There exist few humans in this world with the ability to manipulate their souls to form powerful weapons. Dubbed "Blazers," these people study and train at the prestigious Hagun Academy to become Mage-Knights; among the students is so-called failure Ikki Kurogane, the sole F-rated Blazer. However, when the worst student in the academy sees Stella Vermillion, an A-ranked Blazer who also happens to be a princess, naked, she challenges him to a duel with dire stakes—the loser becomes the slave of the winner. There’s no possible way that Stella can lose, right?
Rakudai Kishi no Cavalry follows the story of Ikki as he tries to prove his strength to a world that believes him to be the weakest, all the while gaining new friends, wisdom, and experience.
"Mushi": the most basic forms of life in the world. They exist without any goals or purposes aside from simply "being." They are beyond the shackles of the words "good" and "evil." Mushi can exist in countless forms and are capable of mimicking things from the natural world such as plants, diseases, and even phenomena like rainbows.
This is, however, just a vague definition of these entities that inhabit the vibrant world of Mushishi, as to even call them a form of life would be an oversimplification. Detailed information on Mushi is scarce because the majority of humans are unaware of their existence.
So what are Mushi and why do they exist? This is the question that a "Mushishi," Ginko, ponders constantly. Mushishi are those who research Mushi in hopes of understanding their place in the world's hierarchy of life.
Ginko chases rumors of occurrences that could be tied to Mushi, all for the sake of finding an answer.
It could, after all, lead to the meaning of life itself.
When darkness threatens the world, four heroines hold the only hope for salvation—if they can even manage to get out of the first town, that is. Bikini Warriors follows a party of beautiful adventurers in revealing armor: courageous Fighter, airheaded Paladin, timid Mage, and alluring Darkelf. But can you really be an adventurer if you don't get going on an adventure?
Our heroines are eternally broke, insufferably vain, and frequently outmatched by the dangers of their world. Between fleeing dungeons and robbing peasants, the unlikely heroes will have to learn to live with each other before they can survive a battle with ultimate evil!
No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Blank." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child's play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
The "Medicine Seller" is a deadly and mysterious master of the occult who travels across feudal Japan in search of malevolent spirits called "mononoke" to slay. When he locates one of these spirits, he cannot simply kill it; he must first learn its Form, its Truth, and its Reason in order to wield the mighty Exorcism Sword and fight against it. He must begin his strange exorcisms with intense psychological analysis and careful investigative work—an extremely dangerous step, as he must first confront and learn about the mononoke before he even has the means to defeat it.
The Medicine Seller's journey leads him to an old-fashioned inn where Shino, a pregnant woman, has finally found a place to rest. The owner has reluctantly placed her in the last vacant room; however, as she settles in, it quickly becomes clear that the room is infested by a lethal band of mononoke, the Zashiki Warashi. With his hunter's intuition, the Medicine Seller begins his investigation to discover the Form, the Truth, and the Reason before the Zashiki Warashi can kill again.
Hole—a dark, decrepit, and disorderly district where the strong prey on the weak and death is an ordinary occurrence—is all but befitting of the name given to it. A realm separated from law and ethics, it is a testing ground to the magic users who dominate it. As a race occupying the highest rungs of their society, the magic users think of the denizens of Hole as no more than insects. Murdered, mutilated, and made experiments without a second thought, the powerless Hole dwellers litter the halls of Hole's hospital on a daily basis.
Possessing free access to and from the cesspool, and with little challenge to their authority, the magic users appear indomitable to most—aside for a few. Kaiman, more reptile than man, is one such individual. He hunts them on a heedless quest for answers with only a trusted pair of bayonets and his immunity to magic. Cursed by his appearance and tormented by nightmares, magic users are his only clue to restoring his life to normal. With his biggest obstacle being his stomach, his female companion Nikaidou, who runs the restaurant Hungry Bug, is his greatest ally.
Set in a gritty world of hellish design, Dorohedoro manages a healthy blend of comedy and lightheartedness with death and carnage. Taking plenty of twists and turns while following the lives of Hole's residents, it weaves a unique world of unearthly origin and dreary appearance not for the squeamish or easily disturbed.
Thwarted again by Naraku, Inuyasha, Kagome Higurashi, and their friends must continue their hunt for the few remaining Shikon Jewel shards, lest they fully form into a corrupted jewel at the hands of Naraku. But Naraku has plans of his own to acquire them, and will destroy anyone and anything standing in his way—even his own underlings.
The persistent, unyielding danger posed by Naraku forces Sango and Miroku to decide what is most important to them—each other or their duty in battle. Meanwhile, Inuyasha must decide whether his heart lies with Kikyou or Kagome, before fate decides for him. Amid the race to find the shards, Inuyasha and his brother Sesshoumaru must also resolve their feud and cooperate for their final confrontation with Naraku, as it is a battle they must win in order to put a stop to his evil and cruelty once and for all.
Still threatened by the "Titans" that rob them of their freedom, mankind remains caged inside the two remaining walls. Efforts to eradicate these monsters continue; however, threats arise not only from the Titans beyond the walls, but from the humans within them as well.
After being rescued from the Colossal and Armored Titans, Eren Yaeger devotes himself to improving his Titan form. Krista Lenz struggles to accept the loss of her friend, Captain Levi chooses Eren and his friends to form his new personal squad, and Commander Erwin Smith recovers from his injuries. All seems well for the soldiers, until the government suddenly demands custody of Eren and Krista. The Survey Corps' recent successes have drawn attention, and a familiar face from Levi's past is sent to collect the wanted soldiers. Sought after by the government, Levi and his new squad must evade their adversaries in hopes of keeping Eren and Krista safe.
In Shingeki no Kyojin Season 3, Eren and his fellow soldiers are not only fighting for their survival against the terrifying Titans, but also against the terror of a far more conniving foe: humans.
Seeking to restore humanity's diminishing hope, the Survey Corps embark on a mission to retake Wall Maria, where the battle against the merciless "Titans" takes the stage once again.
Returning to the tattered Shiganshina District that was once his home, Eren Yeager and the Corps find the town oddly unoccupied by Titans. Even after the outer gate is plugged, they strangely encounter no opposition. The mission progresses smoothly until Armin Arlert, highly suspicious of the enemy's absence, discovers distressing signs of a potential scheme against them.
Shingeki no Kyojin Season 3 Part 2 follows Eren as he vows to take back everything that was once his. Alongside him, the Survey Corps strive—through countless sacrifices—to carve a path towards victory and uncover the secrets locked away in the Yeager family's basement.